![]() The story may not win any awards for its writing, but thankfully the worst parts are over pretty quickly and the rest turns out to be a decent sci-fi mystery which attempts to humanize and add some vulnerability to the Samus Aran character. It's a shame that some of the other elements don't live up to the game's presentation. The combat is tight and satisfying with plenty of challenging encounters and cool bosses. The music is tense and atmospheric like it ought to be. The game's graphics and animated sequences are easily the best of the more mature titles on the Wii, and are almost flawless (there is some minor slow-down in one or two areas). Missiles can only be fired from this perspective, so you'll be switching in and out against bosses, leaving you momentarily susceptible to their attacks in the process. You're planted firmly in place, but are free to look around and manually target missiles at enemy weak spots. It sounds like a gimmick, but it actually works pretty well. Other M also allows you to switch to a first-person perspective by aiming the Wii remote directly at your television. This was a wise choice, as probably the biggest complaint from the previous 3D Metroid titles was that you never really saw much of the main character. It almost never frustrates the player's ability to navigate and fight effectively, and in practise feels quite a bit like the older 2D Metroid titles. The camera automatically tracks the action from the best angle, giving a broad overview of the scene, where the player is often running and gunning in a side-scrolling perspective. The story is a bit cheesy and not quite as mature as one would hope, but the cinematic sequences look spectacular. And when you finally do get authorization, the feeling of accomplishment you'd normally experience in previous Metroid games is completely gone because you didn't find or earn it. It results in some mind-numbingly stupid situations like when Samus is forced into the heart of a volcano, and actively takes damage from the heat because Adam hasn't specifically told her to turn on her protective armour. This is Other M's way of solving the Metroid formula's biggest problem: how to remove Samus' powers at the outset of each new game. Starting right where Super Metroid left off, Samus has access to every ability in her arsenal from the beginning – she's just not allowed to use them until Adam authorizes it. This has led some fan-boyish reviewers to be overly critical of what amounts to a solid and enjoyable action game with many experimental elements that don't always gel perfectly. Metroid: Other M fleshes out Samus' back story and relationship with her former commander Adam, but in so doing betrays our perception of her. Her personality was left to the player's imagination, akin to Star Wars' Boba Fett, and that's how players liked her. Throughout the series' 8 previous games, Samus Aran's personality was little more than an outline tracing a fearless, silent galactic bounty hunter. Install the NSP file Another Metroid 2 Remake (1.4.3.11, V8, unofficial GameMaker remake by tijesef) in any convenient way (DBI, goldleaf, lithium, tinfoil-usb).(Metroid: Other M, developed by Nintendo and Tecmo's Team Ninja (known for the Ninja Gaiden and Dead or Alive games) is the first in the series where the main heroine, Samus Aran, has a speaking role. This release is the port of this game from Nikita ‘tijesef’ Krapivin on Switch, without interfering with the passage of the bug and with support for the Russian language.ĭeveloper Milton Guasti, Nikita ‘tijesef’ Krapivin, NintendoĬopy the atmosphere folder from the HQ Music LayeredFS mod folder with high-quality music to the microSD root and reboot, Project Another Metroid 2 Remake is one of the most ambitious projects in the history of Metroid, ”the authors said. “In Project AM2R, you will learn the gameplay elements inherent in Metroid: Zero Mission, the atmosphere that Super Metroid was famous for, as well as finds from other parts of the franchise. Another Metroid 2 Remake ( AM2R ) is an unofficial remake of the 1991 game with Game Boy Metroid II: Return of Samus in the style of Metroid: Zero Mission (2004) from Milton Guasti, for the project, the creators also borrowed elements from other parts of the series.
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